Abstract

With the rapid development of Internet technology, in consequence of the outbreak of COVID-19, colleges and universities have postponed the start of term, in order to protect the life safety of teachers and students. However, to avoid affecting students’ academic studies, colleges and universities have taken various virtual reality technologies to implement personalized online teaching on students. However, there are still some problems in actual teaching, such as the monotonous teaching mode of animation course, which results in students’ lack of practical animation operation ability; the lectures lay too much emphasis on the textbook content and the pedagogical knowledge in animation is not updated, etc. In our study, we will combine Animation Teaching mode with the educational concept of STEAM, and designs a teaching mode oriented to students’ needs. This teaching mode include five parts: analysis of students’ needs, analysis of learning goals, selection of learning strategies, design of learning activities and design of learning evaluation. At the same time, based on the American Customer Satisfaction Index (ACSI) Model, our study will also investigate student satisfaction from four dimensions: student expectations, students’ perceived quality, students’ perceived value and student loyalty, with a view to measure the effectiveness of this teaching model. Through the teaching practice, it is found that this teaching mode can significantly promote students’ grades and motivate their enthusiasm for learning. The students’ autonomic learning and mastery of professional knowledge are significantly superior to those of traditional multimedia teaching method. The proposed teaching mode offers an objective reference for the application of virtual reality technology in teaching.

Highlights

  • With the rapid development of modern science and technology, by using new media technology rationally, knowledge can be imparted to others with information-based techniques

  • The research object was an experimental teaching class of 48 students from Class 1, Cohort 2019 in a given university in Liaoning Province, China, who were taught by using the teaching mode of virtual reality animation based on the educational concept of STEAM, and a control class of 48 students from Class 2, Cohort 2019, who were taught by using the traditional animation teaching method

  • The results of this study indicated that the teaching mode of the course Animation Teaching based on virtual reality technology can significantly promote the final grade and total score in the assessment of the course animation teaching, fully stimulated students’ learning initiative and increased the number of students’ queries, discussions, presentations and data accesses

Read more

Summary

Introduction

With the rapid development of modern science and technology, by using new media technology rationally, knowledge can be imparted to others with information-based techniques. During the teaching of the course Animation Teaching in colleges and universities, the special advantages of the new media educational concept of STEAM can be fused, in an effort to improve the overall teaching quality of Animation Teaching among college students. In the future development of 3D animation, virtual reality technology will inevitably become an important animation production technology On this basis, teachers must consider using the new network technology and improving the teaching environment of the course Animation Teaching, by relying on its abundant video resources and great convenience, and utilize the timely and rapid information dissemination on the Internet to set up an online and public learning environment. This course has strong practicality and operability, requiring students to have a strong learning initiative For this reason, it is very essential for our study to try to implement the course mode of Animation Teaching based on virtual reality technology. The purpose is to learn about college students’ previous knowledge about Animation Teaching in advance, with emphasis on an analysis of the characteristics of students with poor grades in the course Animation Teaching, and focus more on students with poor grades and weak knowledge level in the early stage of the course Animation Teaching, in the hope of providing an objective reference for Animation Teaching and related courses

State of the art
Application of the educational concept of STEAM in teaching
To establish fuzzy sets and fuzzy matrices
Summary and reflectio
Teaching example
Teaching effect
Conclusions
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call