Abstract

The education of our days faces an important challenge in the enrichment of the teaching educational process: how to transmit the contents in a fun way that generates interest and motivates the students. This method called “gamifi cation” is another way of educating. It works with the potential of students and makes learning an active process where the subject is the protagonist. The present study is aimed at exploring the effect of the gamifi cation method in the implementation of an educational program to develop the ability to pose and solve problems in th grade children of the René Fraga Primary School. It is a qualitative study, of an exploratory nature, since investigations that inquire into the subject from this perspective is unknown. We have as results that in spite of not having achieved a total assimilation of the skill, the gamifi cation method motivated the students to work as a team and contributed to obtain better results. Application of this method resulted in a progressive increase in the quality of responses and in the development of some of the skill indicators. It also generated a positive impact on the implementation of the educational program.

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