Abstract

Knowledge hiding, knowledge hoarding, and knowledge withholding have drawn increasing research attention in recent decades. Most researchers approached this topic by collecting quantitative data using questionnaires with self-reported scales. However, the underreporting nature of self-report measurement, particularly when studying sensitive and socially undesirable behavior, has been identified as a prominent limitation in extant research, which shows the urgent need for less biased and more innovative research methods. Scenarios incorporating critical incidents that represent a simulation of actual working conditions appear to be a relevant technique to address the above-mentioned shortcoming. Hence, an experimental design, adopting meticulously crafted scenarios, is worth investigating. This paper presents the value of using serious games/simulations to collect data related to knowledge hiding behaviors as well as the design stages of a knowledge hiding serious game

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