Abstract

A design problem with deficient information is generally described as wicked or ill-defined. The information insufficiency leaves designers with loose settings, free environments, and a lack of strict boundaries, which provides them with more opportunities to facilitate innovation. Therefore, to capture the opportunity behind the uncertainty of a design problem, this study models an innovative design as a composite solving process, where the problem is clarified and resolved from fuzziness to satisfying solutions by interplay among design problems, knowledge, and solutions. Additionally, a triple-helix structured model for the innovative product design process is proposed based on the co-evolution of the problem, solution, and knowledge spaces, to provide designers with a distinct design strategy and method for innovative design. The three spaces interact and co-evolve through iterative mappings, including problem structuring, knowledge expansion, and solution generation. The mappings carry the information processing and decision-making activities of the design, and create the path to satisfying solutions. Finally, a case study of a reactor coolant flow distribution device is presented to demonstrate the practicability of this model and the method for innovative product design.

Highlights

  • A design problem is usually described negatively as illdefined or wicked because of its vague initial state, either unknown or ambiguous goal state, and insufficient information [1]

  • Designers are left with loose settings, free environment, and less strict boundaries to explore creative ideas from the problem uncertainty

  • With the problem-knowledge-solution co-evolution, the innovative design is described as a spiraling iterative process starting from an uncertain problem, incomplete knowledge, unconstrained solution, and ending with the structured problem, acceptable solutions, and corresponding solving knowledge

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Summary

Introduction

A design problem is usually described negatively as illdefined or wicked because of its vague initial state, either unknown or ambiguous goal state, and insufficient information [1]. In the revised co-evolution model, it was suggested that the creative event is not so much a “creative leap” from the problem to the solution whereby the designer first fixes the problem and searches for a solution; it occurs when a problem-solution pairing is framed, during which the designer forms coherent information and helps to crystallize core solution ideas By adopting this model, the ill-defined or wicked problem is solved with the integration of the solution, and both the problem formulation and solution ideas are developed and refined by a constant iteration of analysis, synthesis, and evaluation between the two spaces. With the problem-knowledge-solution co-evolution, the innovative design is described as a spiraling iterative process starting from an uncertain problem, incomplete knowledge, unconstrained solution, and ending with the structured problem, acceptable solutions, and corresponding solving knowledge

Problem‐Knowledge‐Solution Co‐evolution Based Model for Design Process
Triple‐Helix Structured Model for Product Innovative Design
Flow equalizing plate
Conclusions
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