Abstract

Ex-libris has been constantly evolving, especially in the last decade. New technologies, new and constantly developing forms of communication, and audiovisual design have contributed to the transformation of different modes of expression, enriching the visual, narrative, and linguistic features through which people interact and build connections. These modes of representation include e-books, hypertexts, virtual game worlds, etc. We can multiply it with examples like this. This unique combination of textual, visual, and linguistic elements offers readers new ways to experience and live one or more stories, while at the same time offering designers a vast and extremely difficult field of representation and interpretation. This converts your printed manual into a digital copy with images and audio, the reader-player's choice of hero or villain, etc. It becomes a virtual world where it becomes a person and creates its own story, with narration and dialogues simultaneous with the action. In this way, the variability, interaction, and open-mindedness of these different domains can produce variable patterns of place and time, changing the initial chronotropy of the ex-libris several times. Keywords: Ex-libris, Transmedia, Design

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