Abstract
This research proposes a game theory model in a supply chain (SC) involving one manufacturer and one retailer. The SC works in a global market in which consumers are located worldwide and subject to traceability issues that can create distrust of the product quality. This issue can be resolved by implementing blockchain technology which provides benefits in terms of high traceability along with low transaction costs. However, blockchain negatively impacts the environment because of their high energy consumption. Therefore, in this study, we capture the trade-offs between traceability and sustainability for blockchain adoption by characterizing a game theory model. Our findings show that high levels of distrust pushes firms to avoid the implementation of blockchain. In such circumstances, blockchain is not sufficient to make consumers recognize the product quality and trust the firms’ practices. In contrast, low levels of distrust can make blockchain an economically suitable technology conditioned to minimal environmental damages; otherwise, firms need to carefully evaluate the trade-offs between distrust and sustainability. Since the adoption of blockchain leads to an increase in prices and decrease of distrust, two factors determine whether to pursue this technology or not: low consumer sensitivity to price and high sensitivity to quality. In this study, we develop three specific cases where we model: 1) the direct impact of blockchain on distrust, 2) a stochastic distrust term, and 3) a Stackelberg game. Each case confirms our results and strengthens the robustness of our findings.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.