Abstract

We investigate video server selection algorithms in a distributed video-on-demand system. We conduct a detailed study of the YouTube Content Delivery Network (CDN) on PCs and mobile devices over Wi-Fi and 3G networks under varying network conditions. We proved that a location-aware video server selection algorithm assigns a video content server based on the network attachment point of a client. We found out that such distance-based algorithms carry the risk of directing a client to a less optimal content server, although there may exist other better performing video delivery servers. In order to solve this problem, we propose to use dynamic network information such as packet loss rates and Round Trip Time (RTT) between an edge node of a wireless network (e.g., an Internet Service Provider (ISP) router in a Wi-Fi network and a Radio Network Controller (RNC) node in a 3G network) and video content servers, to find the optimal video content server when a video is requested. Our empirical study shows that the proposed architecture can provide higher TCP performance, leading to better viewing quality compared to location-based video server selection algorithms.

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