Abstract

Information design is relevant to game design: especially the design of educational games which must include best practices of game development and the delivery of information to the player. Games and players interact in important ways: the game communicates with the player on how to start and play the game, the player decides what to do in the game, and the player must communicate effectively with the game through different actions. Without attention to accessibility, the game may cause some players informational and interactional barriers. This study discusses accessibility in educational games, including communication channels, users' cognitive processes, and informational inputs. A framework offers a way for developers to think through design which reflects different needs related to accessibility. With this framework, designers can create games that address four key areas of need (vision, hearing, motor control, and cognitive); recognize how game interactions are impacted by those needs; and acknowledge that all players fall somewhere on a spectrum of need within each of those areas.

Highlights

  • Educational games can be defined in many ways

  • From a game design perspective, accessibility represents a set of characteristics that developers design in a game to provide players access, traditionally this includes enabling access to those with barriers related to vision, hearing, motor skills or cognition

  • This study focuses on educational games as a digital product that conveys information to users/players

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Summary

Introduction

Educational games can be defined in many ways. But before any other definition, games are information systems. | Towards accessibility in educational games players better receive and process the game information is elementary to allow this proper interaction. From a game design perspective, accessibility represents a set of characteristics that developers design in a game to provide players access, traditionally this includes enabling access to those with barriers related to vision, hearing, motor skills or cognition. The goal is to foster accessibility discussion in educational games from the perspective of information design, highlighting barriers, challenges, and opportunities. This paper understands the design team as interdisciplinary, encompassing professionals working collaboratively to figure out gameplay, game strategy, and producing the game assets. This team includes developers (e.g., animators, programmers – professionals developing the game assets), instructional and game designers, subject matter experts, and clients

Information design in educational games
Game interaction cycle and possible barriers
Can the player receive information?
Can the player understand what to do?
Can the player use the interface?
Final considerations
Full Text
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