Abstract

Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is particularly challenging due to problems arising from the highly dynamic environments in which services will operate. We propose, in this paper, a semantic model driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. In such environments, analysts have to establish the relative priorities of requirements for resolving conflicting requests. For this issue, a requirements analysis technique is also proposed.

Highlights

  • Pervasive Games Based Learning System (PGBLSs) were born in the interplay of several subsystems

  • As we move into a new era of dynamic context, more attention is needed to support the requirements of PGBL systems and allow their evolution at runtime

  • The completeness criterion is achieved by mapping the ontology of requirements and other Ontologies of requirements related to PGBLSs from literature in order to detect the level of covering knowledge comparing to other research

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Summary

Introduction

PGBLSs were born in the interplay of several subsystems. As such, a PGBLS includes the pervasive computing trend which aims to open up the design space of games by expanding the contractual magic circle of play spatially, temporally or socially [1]. PGBLSs demand operating in highly dynamic environments and adapting to the current and changing requirements of the user’s context. Context information does describe static invariants aspects, and it is characterized by frequent changes and dynamic information. As we move into a new era of dynamic context, more attention is needed to support the requirements of PGBL systems and allow their evolution at runtime. Due to the emergence of studies on technology enhanced learning systems, the capacity to build pervasive games. Section four presents the application of RE process. The fifth section reports on the progress and the future works

Background and Motivation
Agile RE
Agile Requirements modelling techniques
Ontological Engineering
Related works
Proposed RE process
Requirements elicitation
Requirements analysis
Requirements specification
Requirements validation
Conclusion
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