Abstract

In a collaborative learning process, concept learning may happen simultaneously with the practice of sociable attitudes and essential values, motivating the learner in the knowledge acquisition process. Among the tools that are likely to help reinforcing the learner motivation, both in and out of classroom settings, are computer games, especially the ones played interactively by two or more players, known as collaborative games, A collaborative game used as an educational tool in classroom settings or at a distance, integrated to appropriate pedagogic practices, is a collaborative educational game. Aspects as ludic engagement, competitiveness and interactivity inherent to collaborative educational games may deepen children and youngsters’ motivation to learn, helping to make the learning process more effective (Prensky, 2001).

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