Abstract

We address the problem of simulating pedestrian crowd behaviors in real time. To date, two approaches can be used in modeling and simulation of crowd behaviors, i.e. macroscopic and microscopic models. Microscopic simulation techniques can capture the accuracy simulation of individualistic pedestrian behavior while macroscopic simulations maximize the efficiency of simulation; neither of them assures the two goals at the same time. In order to achieve the strengths of the two classes of crowd modeling, we propose a hybrid architecture for defining the complex behaviors of crowd at two levels, the individual behaviors, and the aggregate motion of pedestrian flow. It consists of combining a microscopic and a macroscopic model in an unified framework, we simulate individual pedestrian behaviors in regions of low density by using a microscopic model, and we use a faster continuum model of pedestrian flow in the remainder regions of the simulation environment. We demonstrate the flexibility and scalability of our interactive hybrid simulation technique in a large environment. This technique demonstrates the applicability of hybrid techniques to the efficient simulation of large-scale flows with complex dynamics.

Highlights

  • Simulating the movement of pedestrian crowd is a field of research that receives significantly growing interest during the last years, due to their vast domains of application: movies industry and entertainment, security, emergency training, architecture, and ma ny others [5, 37]

  • Previous works have suggested that human crowd dynamic can be modeled on many different scales [25, 10], from coherent aggregate behaviors of the crowd on the largest scales to the individual behaviors, interactions among individuals on the small-scale detail. Such multi-scale systems are computationally expensive for traditional simulation techniques to capture over the full range of scales [31]. To overcome these two conflicting goals, we assume a scalable simulation is required to handle at least several hundreds or even thousands of pedestrians, running in realtime, with respect to the complexity of the environment and the realism of behaviors required by the crowd, we investigate to find a good balance between visual credibility of complex crowd behaviors and computational requirements, where the behaviors of human crowd can be viewed on a two different level of detail: from the chaotic, fluctuating interactions between individual objects on the finest scales, to the coherent aggregate flow of the pedestrian crowd on the largest scales

  • We first introduce the generic notions of dynamic change of representation, and we describe our method for handling the transfer of pedestrian between continuum and discrete simulation areas and discuss how the constituent simulation components are adapted to handle this transition.we evaluate this approach experimentally along two criteria: the impact of our methodology on the computational resources, and an estimation of the dissimilarity between a full microscopic simulation and a simulation with our methodology

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Summary

INTRODUCTION

Simulating the movement of pedestrian crowd is a field of research that receives significantly growing interest during the last years, due to their vast domains of application: movies industry and entertainment, security, emergency training, architecture, and ma ny others [5, 37]. Almost all the existing models were agent-based (microscopic models) This approach describes the most natural way to simulate crowds as independent autonomous pedestrians interacting with each other; it usually handles local collision avoidance and global navigation for each person. Our solution consists to introduce a hybrid simulation architecture that combines the strengths of two classes of crowd modeling to achieve flexible, interactive, high-fidelity simulation on large environment This architecture couples a microscopic model of individual navigation [27] with a novel continuum approach for the collective motion of pedestrians; it can apply to simulate the behaviors and movement patterns of extremely large crowds at near real-time rates on www.ijacsa.thesai.org (IJACSA) International Journal of Advanced Computer Science and Applications, Vol 7, No 1, 2016 commodity hardware.

RELATED WORK
OUR MODEL
ENVIRONMENT MODEL
Topological graph
MACROSCOPIC MODEL
Governing equation
Desired direction of crowd motion
Crowd speed selection
MICROSCOPIC SOLUTION FOR CROWD SIMULATION
Physical Layer
Behavioral Layer
Navigational Layer
INTERACTION BETWEEN MODELS
Transition of pedestrians
Trigger
VIII. RESULTS
CONCLUSION
Full Text
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