Abstract

The surface/surface intersection technique serves as one of the most fundamental functions in modern Computer Aided Design (CAD) systems. Despite the long research history and successful applications of surface intersection algorithms in various CAD industrial software, challenges still exist in balancing computational efficiency, accuracy, as well as topology correctness. Specifically, most practical intersection algorithms fail to guarantee the correct topology of the intersection curve(s) when two surfaces are in near-critical positions, which brings instability to CAD systems. Even in one of the most successfully used commercial geometry engines ACIS, such complicated intersection topology can still be a tough nut to crack. In this paper, we present a practical topology guaranteed algorithm for computing the intersection loci of two B-spline surfaces. Our algorithm well treats all types of common and complicated intersection topology with practical efficiency, including those intersections with multiple branches or cross singularities, contacts in several isolated singular points or highorder contacts along a curve, as well as intersections along boundary curves. We present representative examples of these hard topology situations that challenge not only the open-source geometry engine OCCT but also the commercial engine ACIS. We compare our algorithm in both efficiency and topology correctness on plenty of common and complicated models with the open-source intersection package in SISL, OCCT, and the commercial engine ACIS.

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