Abstract

This work proposes a new stereo shading architecture that enables adaptive shading rates and automatic shading reuse among triangles and between two views. The proposed pipeline presents several novel features. First, the present sort-middle/bin shading is extended to tile pair-based shading to rasterize and shade pixels at two views simultaneously. A new rasterization algorithm utilizing epipolar geometry is then proposed to schedule tile pairs and perform rasterization at stereo views efficiently. Second, this work presents an adaptive multi-rate shading framework to compute shading on pixels at different rates. A novel tile-based screen space cache and a new cache reuse shader are proposed to perform such multi-rate shading across triangles and views. The results show that the newly proposed method outperforms the standard sort-middle shading and the state-of-the-art multi-rate shading by achieving considerably lower shading cost and memory bandwidth.

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