Abstract

AbstractThree‐dimensional (3D) terrain modeling based on digital elevation models (DEMs) with the use of orthographic and perspective projections is a standard procedure implemented in many commercial and open‐source geoinformation systems. However, standard tools may be insufficient for 3D scientific visualization. In particular, single‐source illumination of 3D models may be deficient for topographically complex terrains. We present an approach for 3D terrain modeling with multiple‐source illumination in the virtual environment of the Blender free and open‐source software. The approach includes the following key stages: (1) automatic creation of a polygonal object; (2) selecting an algorithm to model the 3D geometry; (3) selecting a vertical exaggeration scale; (4) selecting types, parameters, a number, and positions of light sources; (5) selecting methods for generating shadows; (6) selecting a shading method for the 3D model; (7) selecting a material for the 3D model surface; (8) overlaying a texture on the 3D model; (9) setting a virtual camera; and (10) rendering the 3D model. To illustrate the approach, we processed a test DEM extracted from the International Bathymetric Chart of the Arctic Ocean version 3.0 (IBCAO 3.0). The approach is currently being used to develop a system for geomorphometric modeling of the Arctic Ocean floor.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.