Abstract

Radiotherapy phantoms are essential equipment for treatment verification and quality assurance. Recently, development in 3D printing technology provides an opportunity for fabricating patient-specific radiotherapy phantom that has many potential applications in clinical and research. This study investigates the application of Microsoft Kinect® Xbox 360 scanner to model human topography for 3D printed radiotherapy phantom fabrication. The feasibility and performance of the Kinect® scanner were tested on a standard commercial head phantom. The scanned head image was then edited and adapted for 3D printing. The finding suggests that the radiotherapy phantom can potentially be developed using the Kinect® sensor, which is easier and cheaper to operate in comparison to other techniques of fabricating 3D printed radiotherapy phantom.

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