Abstract

Gaming Law Review and EconomicsVol. 14, No. 3 ARTICLESThere's an App for That (or Soon Will Be): Smart Phones, Social Networking, and Internet GamingMartin D. OwensJr.Martin D. OwensJr.Search for more papers by this authorPublished Online:16 Jun 2010https://doi.org/10.1089/glre.2010.14304AboutSectionsPDF/EPUB Permissions & CitationsPermissionsDownload CitationsTrack CitationsAdd to favorites Back To Publication ShareShare onFacebookTwitterLinked InRedditEmail FiguresReferencesRelatedDetailsCited byGambling as social practice: a complementary approach for reducing harm?5 December 2019 | Harm Reduction Journal, Vol. 16, No. 1Computer Gaming and the Gender Math Gap: Cross-Country Evidence among Teenagers23 July 2018Exploiting online social gambling for marketing communications27 July 2016 | Journal of Strategic Marketing, Vol. 26, No. 3Facets and Dimensions of Online Social GamblingDifferences that MatterSelling Internet Gambling: Advertising, New Media and the Content of Poker Promotion3 November 2011 | International Journal of Mental Health and Addiction, Vol. 10, No. 5A review of Australian classification practices for commercial video games featuring simulated gamblingInternational Gambling Studies, Vol. 12, No. 2Current Market Overview11 February 2012Future Trends11 February 2012Player account-based gambling: potentials for behaviour-based research methodologiesInternational Gambling Studies, Vol. 11, No. 2 Volume 14Issue 3Apr 2010 Information© 2010 Mary Ann Liebert, Inc.To cite this article:Martin D. OwensJr..There's an App for That (or Soon Will Be): Smart Phones, Social Networking, and Internet Gaming.Gaming Law Review and Economics.Apr 2010.171-174.http://doi.org/10.1089/glre.2010.14304Published in Volume: 14 Issue 3: June 16, 2010PDF download

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