Abstract

In the article, the use of SMART boards in the learning process of primary school. Designed game-exercises in online service Twiddla. The purpose of the study – development of methodical recommendations on the use of SMART boards in the classroom in elementary school. The object of study is the SMART Board and use SMART boards in the classroom in elementary school. Conducted a case study in which we have developed methodological materials in the form of games using the SMART Board. Conclusions: use SMART doskoch during class in elementary school allows the teacher to present the material in a playful, visual form, which improves the motivation of children to study, to obtain self-knowledge.

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