Abstract

A brief review is presented in order to underlie the importance of serious games in preschool education. Their role is examined according to the educational perspectives that are explored in preschool settings including also their role in special preschool education. The domains of literacy, maths, cognitive & motor skills, creativity, communication and special education are investigated. Also, the beliefs of teachers about using games for teaching and learning are interviewed.

Highlights

  • Today’s kindergarten children have been called, among other names, the net generation. As they enroll through the education system, they are often exposed to materials and manipulative and recently, a movement has started for using games in teaching and training

  • Computer games have been criticized since long time as some researchers say that they encourage violent behavior in children while others state that they make children hyperactive, unsociable and are bad for their eyes

  • The results indicated that the final score of the children in the experimental group was significantly higher than those in the control group, indicating the positive effect of using digital games in teaching English vocabulary to children

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Summary

Introduction

Today’s kindergarten children have been called, among other names, the net generation As they enroll through the education system, they are often exposed to materials and manipulative and recently, a movement has started for using games in teaching and training. The idea of games as mean of offering knowledge has been around for some time and are usually referred as serious games. This initiative, known as serious games, has changed the way that educators viewed instruction to meet the needs of the children and serious games have impacted the military and firefighters, the medical and higher business education as well as the mainstream and special education [1]. The beliefs and the views of teachers about the use of games in kindergarten are presented briefly

Games and Literature
Using games to teach a second language
Games and Cognitive Abilities
Games and Maths
Games and Motor Skills
Games and Special Education
Teachers’ beliefs about serious games integration in the classroom
10 Conclusions
11 References
Full Text
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