Abstract
AbstractThe digitization of the working world is changing almost everything – the way we work, plan, and control processes. This article is about the application of digital humans and describes the change in times and paradigms toward digital human models and virtual ergonomics for the apparel industry and ergonomics. The digital body is now using with everywhere in course of industry 4.0. Representation of man could now be three-dimensional, but that one with it also has properties that go beyond the purely geometric production in the so could program the resulting digital human models. These digital human models were wholly integrated directly into CAD programs so that now the desired human scale could be available to the designer. The anthropometric properties of the digital human body are started to be used more widely. The development of digital human models should be parallel to the anthropometrically oriented models, also developed biomechanical models, which initially represented the physical inertia properties of the human body elements, but increasingly with the forces and muscles have been equipped so that complex movement sequences can also be represented with them. When it comes to personal attention to the vehicle, the design appeals to the “emotion” and the ergonomics to the “ratio”. Although ergonomics, usability, and related disciplines have existed for a long time, but have developed into decisive competitive factors in many companies, especially in recent years. The automobile is probably the most fascinating industrial product of all.KeywordsDigital bodyAuto ergonomicsCAD systems-human abilities
Published Version
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