Abstract

This research was under the U-School Mentoring 2020 Project. The research purposes were 1) to develop English vocabulary of ornamental and flowering plants sold in the community by using board games, 2) to study the learning retention after using board games, and 3) to study the students’ satisfaction toward learning by using board games. The samples in this research were 10 Primary 5 (Grade 5) students of Nikornradburana School, Pathum Thani, Thailand in academic year 1/2020. The research instruments were 10 lesson plans; pretest, posttest and learning retention tests; and a satisfaction questionnaire. The data were analyzed by frequency, mean, standard deviation, and Wilcoxon signed rank test.
 The research results showed that the posttest achievement scores were higher than the pretest achievement scores at statistically significant level of .05. In addition, the learning retention scores were higher than the posttest scores at statistically significant level of .05. Moreover, it was found that the students’ satisfaction was at a high level ( = 2.83, S.D. = 0.12).

Highlights

  • Rajamanagala University of Technology Thanyaburi (RMUTT) has participated in this project as a part of the community and are conscious of the needs to support the community by providing academic support for the small and medium sized schools with the expertise

  • The lessons were still based on Basic Education Core Curriculum, so the Primary 5 (Grade 5) students were selected in this research because the selected vocabulary is appropriate to the students in terms of the context mentioned above. This year, the school would like to focus on increasing the vocabulary, so the English vocabulary of ornamental and flowering plants sold in the community was used as the content of this project. The process of this project would be conducted by using the Professional Learning Community (PLC) that the mentor tried to improve the students’ English language skills in the long run. [2] noted that learning vocabulary has to be meaningful in order to be stored in the long-term memory, and the research of [3] showed that repetition caused higher scores

  • The development of English vocabulary of ornamental and flowering plants sold in the community by using board games would be likely to be in the right way

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Summary

Introduction

The lessons were still based on Basic Education Core Curriculum, so the Primary 5 (Grade 5) students were selected in this research because the selected vocabulary is appropriate to the students in terms of the context mentioned above This year, the school would like to focus on increasing the vocabulary, so the English vocabulary of ornamental and flowering plants sold in the community was used as the content of this project. Board games are a kind of games that can be used in the classroom to help the students learn things in the playful atmosphere, provide hands-on and heads-on skills, and foster self-confidence as well as supporting different learning styles [4] For these reasons, the development of English vocabulary of ornamental and flowering plants sold in the community by using board games would be likely to be in the right way

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