Abstract
This study aims to understand the English learning process using Arloopa as a digital medium. This study uses a descriptive qualitative design. To answer the problem of the study, the researcher observed the learning and teaching process in an Islamic secondary school in Malang. Two classes were observed by immersion in the classroom to get data. To verify the data obtained, the researcher checked the learning module document. The researcher revealed that using Arloopa as a digital learning media requires additional skill technology for the teacher if the students need to be equipped with a mobile phone, which Arloopa is only working with a mobile phone. The teacher should connect the mobile phone’s display to the LCD projector so that the students can view an object displayed by Arloopa. It would be different if each student in the class utilized an Android phone.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.