Abstract

This study aims to conduct a bibliometric analysis of the articles published on Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) research in the field of education. The study also aims to provide more comprehensive information on research trends by conducting a systematic review based on bibliometric analysis data. Therefore, the study was designed according to the multiple research methods. In this direction, bibliometric analysis was conducted first. After the bibliometric analysis, the systematic review technique was used to evaluate the most cited studies. VOSviewer was used to analyze bibliometric data, and the MaxQda program was used to analyze systematic review data. In the study, it was determined that educational research conducted with AR and VR started to be conducted in the 1990s. On the other hand, it was determined that the integration of MR research into education began in the mid-2000s. It was found respectively that the keywords virtual reality, augmented reality, education, medical education, simulation, and mixed reality were used more in the studies found in Web of Science. Also, it was observed that research on AR, VR, and MR was mostly conducted in the United States of America and China. On the other hand, it was concluded that the studies were published more in "Education and Information Technology" and "Interactive Learning Environment" journals. It was determined that three publications by Guido Makransky ranked in the top ten in terms of the number of citations. Similarly, Makransky ranked first among the authors who published the most articles. Finally, it was observed that the studies conducted with these technologies were mostly written by two, three, and four authors.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.