Abstract

Game-based learning (GBL) is an innovative teaching pedagogy that uses games to promote learning or act as educational tools. The teaching and learning of Newton's laws of motion, especially the topic of Resolution of Forces, are challenging when students cannot understand abstract concepts, leading to the failure to solve related problems. This study introduces a novel board game called Catch the Flight, designed to facilitate students' learning of resolution of forces and enhance their problem-solving skills. The board game was systematically designed based on the ADDIE model and the Integrated Design Framework of Playful Learning. A case study was conducted to test and evaluate the board game quality involving 41 upper secondary school physics students in the state of Perak, Malaysia through MEEGA + KIDS self-assessment questionnaire. The results suggest that the game can offer students a positive player experience and, at the same time, enhance students' learning and motivation. Based on the findings, it shows that the game is fun, user-friendly, relevant, and promotes social interaction. This study offers valuable insights for educators considering using educational board games as an instructional strategy or those interested in developing new educational games to teach physics.

Full Text
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