Abstract

This paper describes Following the Cuckoo Sound'', a responsive floor system designed to train blind children in walking straight. Its characteristics and potentialities are evaluated in the framework of the guidelines of instruction and assistance to blind children defined by two government agencies. Veering data analysis confirm the validity of the game in correcting both the initial orientation error and the errors in the step direction and provide further insights about veering and its relationship with walking speed and participants' clinical or experiential conditions. Moreover the system provides an engaging sensorial experience which fits not only the orientation and mobility programs but also other areas of the curriculum for blind children such as sensory efficiency, recreation and leisure, and education in the use of technology.

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