Abstract

This study examined the teaching of games via a tactical approach (also known as teaching games for understanding) from the theoretical perspective of social constructivism. A pilot study (of student teachers (STs) and pupils) informed the ‘main’ study which included collecting data on 49 STs, 58 cooperating teachers (CTs) and 1177 pupils. ST data were collected through videotaping (lessons), interviews and questionnaires; CT data through interviews and questionnaires; and pupil data through questionnaires. Data analysis techniques included systematic coding of teaching behaviours through computer software, using constant comparison to code open-ended question responses, and computing frequencies of Likert-scale question responses. T-tests were used to compare pre- and post-CT workshop data. Findings suggest that STs’ teaching of the tactical approach was in line with a social constructivist perspective, in part because lessons were student-centred. Overall student activity was 53% of all lessons taught, and STs facilitated pupil learning through several question and answer scenarios. Pupils wrote that they enjoyed playing games in what amounted to ‘authentic’ settings. Their responses also suggest that learning took place through ‘legitimate peripheral participation in communities of practice’ and this facilitated pupil movement through the ‘zone of proximal development’. There were indications that pupil experiences were mediated by ST competence. CTs reported that an in-service workshop on the tactical approach and mentoring was beneficial and subsequent pairings with STs elicited positive feelings from both parties.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.