Abstract

In recent years, immersion has become a frequently emphasized factor in the geovisualization research agenda. A principal reason for this growing interest is the assumption that immersive virtual environments (IVE) facilitate the formation of spatial presence, generally understood as the sense of “being there”. In a virtually mediated environment, the feeling of being there is of particular concern for cartographic ambitions, in terms of generating insights through geospatial representation. Current literature indicates that immersive VR systems stimulate the experience of spatial presence; however, this assumption is mainly based upon user studies in the visual communication channel. Moreover, research on IVE for geovisualization matters has to date been focused on visual-graphical rather than on auditive or even multisensory representations in virtual space. In this context, the present paper aims to evaluate the potential of audiovisual cartography with immersive virtual environments. Following a brief discussion of basic concepts, such as immersion, spatial presence and embodiment, we will integrate these aspects into a geovisualization immersion pipeline (GIP), as a framework with which to systematically link the technical and cognitive aspects of IVE. In the subsequent sections, we will examine this framework in the audio channel by analyzing how sound is implemented and perceived in GeoIVE. As we shall see, the positive effect of a combined audio-visual vs. exclusively visual presentation is supported by a series of user studies of sound effects, making audiovisual cartography with IVE a rich and worthwhile field of research.

Highlights

  • Cartography has always had the purpose of generating insights from geospatial data through representation

  • In line with current research (Cummings and Bailenson 2016; Skarbez et al 2017), immersion is understood as a technological, objective, quality of media describing “[...] the extent to which the computer displays are capable of delivering an inclusive, extensive, surrounding and vivid illusion of reality to the senses of a human participant.” (Slater and Wilbur 1997, p. 3). To create such an illusion, immersive virtual environments (IVE) consist of at least three hardware components (Schulze et al 2011): Firstly, a 3D stereo head-mounted display (HMD), which provides the user with stereoscopic depth perception in virtual space; secondly, a tracking system to monitor the physical movement of the user, which is, thirdly, translated into corresponding stereo images by a high-performance graphics processing unit (GPU), rendering these images onto the HMD at a suitable frame rate (Fig. 1)

  • While the original geovisualization immersion pipeline (GIP) focuses on the relationship between Virtuelle Realität (VR) system and VR user, we propose to extend the pipeline to consider the aforementioned 1:1 ratio between physical and virtual reality

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Summary

Introduction

Cartography has always had the purpose of generating insights from geospatial data through representation. Graphical representation was not just the preferred option, but rather the only option, since non-visual communication (e.g., aural, haptic or olfactory) to complement analog mapping was practically unavailable These conditions changed with the dawn of digital cartography, when mapmakers began to understand cartographic products no longer just in terms of static paper-print maps, but rather as dynamic multimedia interfaces (Cartwright et al 2007). Following the maxim of “generating insights”, these concepts will be linked within a process model that offers an explanation of how IVE can facilitate cartographic communication While this model was proposed only recently in a rather general form by Hruby et al (2018), the focus of this paper will be on the technical and cognitive possibilities of representing geospatial phenomena in IVE using auditive (together with visual) input

Geovisualization Immersive Environments
Immersive VR
Spatial Presence
Geovisualization Immersion Pipeline
Sound in Cartography
Sound Localization
Empirical Research on Audio in IVE
Sound Parameters in IVE
Ancillary Studies on Sound in IVE
Conclusion
Findings
Final Note
Full Text
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