Abstract
A two army conflict made up of repeated battles with inter-battle reinforcements is considered. Each battle is modelled via Lanchester’s ‘aimed fire’ model and three reenforcement strategies; constant, and linearly and quadratically varying (with respect to post-battle troop levels) are investigated. It is shown that while a constant reenforcement strategy will always lead to an outright victory via a simple partitioning of the two dimensional army strength space, linear reinforcement can lead to stalemate, and quadratically varying reinforcement can lead to stalemate, with quasi-periodic and chaotic behaviour, and the creation of fractal partitioning the army space.
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