Abstract

Background and Aims: Internet Gaming Disorder (IGD), which is an underlying symptom classified as a behavioral addiction disorder, has many related social problems that have garnered the bulk of attention in recent research. However, its psychological/behavioral mechanism is still unclear. The purpose of the current study was to explore the relationship between IGD and impulsivity which is regulated by behavioral inhibition and activation among different age groups.Methods: A total of 1,525 students completed Young's Internet Addiction Test (IAT), Online Game Addiction Questionnaire, the Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) scales, and the Barratt Impulsiveness Scale-11 (BIS-11).Results: (1) The prevalence of IGD in different ages students was 10.3%. (2) BIS, BAS-Fun seeking (BAS-F), and BIS-11 scores indicated that there were significant differences between IGD and non-IGD individuals. (3) BIS showed significant differences in different grades (i.e., between undergraduates and middle school students with IGD; F = 3.10, p < 0.05). (4) The IAT scores demonstrated a significant positive correlation with BIS scores (r = 0.375, p < 0.05) among undergraduates with IGD; IAT scores of high school students with IGD were negatively correlated with BAS-Reward (BAS-R) (r = −0.28, p < 0.05).5)BIS and BIS-11 together could explain 14.9% variance of IGD among the college group; BAS-R and BAS-F together could explain 16.7% variance of IGD among the high school group (p < 0.05).Conclusions: The relationships between IGD and BIS, BAS-F, BAS-D, BIS-11 scores differed due to the age group of individuals tested.

Highlights

  • Internet Gaming Disorder (IGD), which is an underlying symptom classified as a behavioral addiction disorder, has many related social problems that have garnered the bulk of attention in recent research

  • The purpose of the current study was to explore the relationship between Internet Game Disorder (IGD) and impulsivity which is regulated by behavioral inhibition and activation among different age groups

  • The “45th China Internet Development Statistics Report” which was published by the China Internet Network Information Center [1], showed that mobile Internet users account for an absolute majority of Internet users, accounting for 99.3 percent, while mobile Internet game users account for 59 percent of mobile Internet users

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Summary

Introduction

The “45th China Internet Development Statistics Report” which was published by the China Internet Network Information Center [1], showed that mobile Internet users account for an absolute majority of Internet users, accounting for 99.3 percent, while mobile Internet game users account for 59 percent of mobile Internet users. Online gaming is a double-edged sword, which brings joy but may make gamers unable to extricate themselves from the virtual world, causing harm to their physical and mental health. Internet addiction (IA) was the most common addiction type among Asian students, with the majority of IA being reported as online gaming addiction. This disorder can harm to the community, families, and individuals and is especially detrimental to the physical and mental health of students [2,3,4]. Internet Gaming Disorder (IGD), which is an underlying symptom classified as a behavioral addiction disorder, has many related social problems that have garnered the bulk of attention in recent research. The purpose of the current study was to explore the relationship between IGD and impulsivity which is regulated by behavioral inhibition and activation among different age groups

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