Abstract

In recent years project-based work appeared the key for the management of knowledge-intensive firms. Project-based work entails that traditional control systems be transformed in order to unleash the autonomy of qualified and capable workers. Thus the way in which control systems are being re-regulated requires critical research. Based on a case study involving a development team working within a firm in the video game industry we focus on control practices and draw the outline of a framework for the analysis of control.

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