Abstract

March 01 2018 The Random-Access Image: Memory and the History of the Computer Screen Jacob Gaboury Jacob Gaboury Jacob Gaboury is an Assistant Professor in the Department of Film and Media at the University of California, Berkeley. His work engages the history and theory of digital media, with a focus on digital imaging, computer graphics, and visual culture. Search for other works by this author on: This Site Google Scholar Author and Article Information Jacob Gaboury Jacob Gaboury is an Assistant Professor in the Department of Film and Media at the University of California, Berkeley. His work engages the history and theory of digital media, with a focus on digital imaging, computer graphics, and visual culture. Online Issn: 1536-0105 Print Issn: 1526-3819 © 2018 by Grey Room, Inc. and the Massachusetts Institute of Technology.2018Grey Room, Inc. and the Massachusetts Institute of Technology. Grey Room (2018) (70): 24–53. https://doi.org/10.1162/GREY_a_00233 Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn MailTo Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Search Site Citation Jacob Gaboury; The Random-Access Image: Memory and the History of the Computer Screen. Grey Room 2018; (70): 24–53. doi: https://doi.org/10.1162/GREY_a_00233 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAll JournalsGrey Room Search Advanced Search This content is only available as a PDF. © 2018 by Grey Room, Inc. and the Massachusetts Institute of Technology.2018Grey Room, Inc. and the Massachusetts Institute of Technology. Article PDF first page preview Close Modal You do not currently have access to this content.

Highlights

  • When we speak of graphics, we think of images

  • Computer graphics are most often understood as the images displayed on a computer screen

  • Despite the prevalence of screen technologies for televisual and cinematic images, these could not be readily adapted for use with computational technology because computer graphics, unlike film and television, do not begin as images.[7]

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Summary

Introduction

When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics.

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