Abstract

ABSTRACT The article shows the results of a situational analysis of a case study with the elements of an experiment to find out the expediency of mobile application use in media education. The case study is aimed at researching the process of mobile learning within a single social object – a group of 32 students, members of the workshop “Young Journalists”, aged 8–14. We used a beta version of the application, which is now about to go into open access on the platform GooglePlay. In the course of development, the function was tested involving the focus group. According to the testing results, adjustments and upgrades to the application services were made. The results prove that the effective version of the mobile application is a communicative platform that can perform the functions of a presenter of theoretical information, a simulator of practical skills, and a space for checking the gained knowledge. This platform can also provide wide opportunities for interaction between teachers and members of the educational process. The authors created a communicative environment as a closed social network, which will encourage students to learn, give parents information about their children’s achievements, and spread the material created by the students.

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