Abstract

Online comic of Indonesian Folklore is an oral-digital transformation which is less developed as a media of literature for millenials. Therefore, the main purpose of this study is to develop online comic with Indonesian folklore content for Millennials, it can also be used in education field. This study and development was carried out by using the ADDIE model (analysis, design, development, implementation and evaluation). The feasibility of online comic of Indonesian folklore was assessed by literary experts and digital art media experts. It was tested to 30 final year students. The result of the development is in the form of online comic of Indonesian folklore that contain of story about Ratu Shima. All stages of the development of online comic were carried out digitally, starting from the digital sketch process to its publication on the online comic platform. Online comic of Indonesian folklore prove to be feasible to be used based on software indicators, easy to use, visual communication, and story content. Online comic is highly recommended as a new media of literature for millennials.

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