Abstract

Creativeness has been widely recognized as the ability to generate thoughts that are both novel (new) and appropriate (useful) (Barron, 1955). In this paper, we investigated the mnemonic effects of novelty and appropriateness in chunk decomposition tasks. Studies 1 and 2 utilized classical recognition tasks (explicit memory) and ambiguous word identification tasks (implicit memory) to reveal whether novelty and appropriateness are involved in different mnemonic systems. A 2 (familiarity) × 2 (appropriateness) experimental design was utilized in our experiments, and the four conditions were familiar-appropriate, familiar-inappropriate, novel-appropriate and novel-inappropriate. The results indicated that insight induced by novelty (novel-appropriate condition) has a better performance than other conditions; and further, found an interesting phenomenon of Zeigarnik-like effect which referred to remembering uncompleted tasks better than completed tasks (Zeigarnik, 1927). We further conducted Study 3 to ask participants to recall the encoding process (how the characters had been decomposed in the learning stage), which was more sensitive to Zeigarnik effect and indicated that performance of familiar-appropriate condition (uncompleted tasks) was better than other conditions.

Highlights

  • Creativeness has been widely recognized as the ability to generate thoughts that are both novel and appropriate (Barron, 1955)

  • We investigate the mnemonic effects of the novelty and appropriateness of creative chunk decomposition (CD) tasks

  • The ACC was computed as the proportion of hits minus the average proportion of false alarms in each condition

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Summary

Introduction

Creativeness has been widely recognized as the ability to generate thoughts that are both novel (original, new, and unexpected) and appropriate (useful, valuable, and adaptive) (Barron, 1955). Participants would have an “aha” reaction when they received the cue, and the results suggested that there was a facilitating effect on the recall of sentences with the “aha” reaction compared with that of sentences with no “aha” reaction. In accordance with this result, Danek et al (2013), utilizing magic tricks to induce the “aha” experience, found that self-generated insight could facilitate recall performance. Participants were asked to determine how the present trick was achieved, and upon discovering the solution, to report whether they had experienced insight during the solving process. In a recall task 2 weeks later, the recall performance of the previously reported insight solution was significantly greater than that of the no-insight conditions

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