Abstract

The maximum clique problem is a problem that takes many forms in optimization and related graph theory problems, and also has many applications. Because of its NP-completeness (nondeterministic polynomial time), the question arises of its solvability for larger instances. Instead of the traditional approaches based on the use of approximate or stochastic heuristic methods, we focus here on the use of integer programming models in the GAMS (General Algebraic Modelling System) environment, which is based on exact methods and sophisticated deterministic heuristics incorporated in it. We propose modifications of integer models, derive their time complexities and show their direct use in GAMS. GAMS makes it possible to find optimal solutions to the maximum clique problem for instances with hundreds of vertices and thousands of edges within minutes at most. For extremely large instances, good approximations of the optimum are given in a reasonable amount of time. A great advantage of this approach over all the mentioned algorithms is that even if GAMS does not find the best known solution within the chosen time limit, it displays its value at the end of the calculation as a reachable bound.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.