Abstract

In recent years, several researchers have tried to use stories and games as a starting point for learning mathematics. This is allegedly able to increase students' mathematical abilities and make learning mathematics more enjoyable. Therefore, this research is aimed to design a mathematics learning trajectory in pattern number using Barathayudha War Stories and Uno Stacko games as a starting point or context in the learning process with the Indonesian Realistic Mathematics Education (IRME) approach. The research method used is a design research that contains three stages, preliminary design, teaching experiment, and retrospective analysis. The result of this research is the learning trajectory design of number pattern learning using Barathayudha war stories and Uno Stacko. The design consists of four activities, which is a detective of Barathayudha war; rebuilt Abimayu fortress at the battlefield of Kurusetra; find the unique secret number code of Abimayu fortress; and built another fort using number pattern. The results showed Barathayudha war stories and Uno Stacko can stimulate students to understand their knowledge of pattern number concept which is the stages in the learning trajectory of student have an essential role in understanding the concept.

Highlights

  • Abstrak Dalam beberapa tahun terakhir, sejumlah peneliti mencoba untuk menggunakan cerita dan permainan sebagai titik awal pembelajaran matematika

  • The learning method suggested is the Pendidikan Matematika Realistik Indonesia (PMRI), which is an adaptation of the Realistic Mathematics Education (RME)

  • The activities carried out in this stage are collaborating with the teacher to conduct a literature review of the concept of number patterns, realistic mathematics education, and contexts that can be used in learning number patterns namely Barathayudha war stories and Uno Stacko game

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Summary

Introduction

Abstrak Dalam beberapa tahun terakhir, sejumlah peneliti mencoba untuk menggunakan cerita dan permainan sebagai titik awal pembelajaran matematika. Penelitian ini bertujuan untuk mendesain lintasan belajar matematika pada materi pola bilangan menggunakan cerita peperangan Barathayudha dan permainan Uno Stacko sebagai titik awal atau konteks dalam proses pembelajaran menggunakan pendekatan Pendidikan Matematika Realistik Indonesia (PMRI). Hasil dari penelitian ini merupakan desain lintasan belajar pada pembelajaran pola bilangan menggunakan cerita peperangan Barathayudha dan permainan Uno Stacko. Wahyudi, Zulkardi, and Darmawijoyo (2016) and Subijanto (2015) explained that one of the contexts that can be used in PMRI is a culture that is applied to realistic mathematics learning and modified according to the local context where the school is located It may result in engaging, contextual knowledge if it is to be taught in schools as it may increase the students’ ability to solve a problem that has a relation to their daily life. These results show that the cultural context can support students to develop their mathematics knowledge

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