Abstract

Ferris wheel is one amusement playground that resembles a giant spinning wheel. Many students are familiar with the Ferris wheel in the mini version of it at night market festivals. This is the potential for learning mathematics. Furthermore, there is a mathematical learning approach called Indonesian Realistic Mathematics Education (IRME) where students learn with contexts which are close to students' life as starting points. Therefore, this study aims to design a learning trajectory using the IRME approach with the Ferris wheel as the context in the learning process to support students' understanding of the learning about circles. The research method is design research that consists of three stages: preliminary design, design experiments, and retrospective analysis. The subjects were 20 eighth-grade students from one of the private Junior High School in Yogyakarta. The instruments used are videos to see the learning process and when students work on the given problems, photos to refer the results of student work, and written test in worksheets to get the data on student's work. The research result explores the learning trajectory practiced using the Ferris wheel as the context seen in the student's daily activities. The learning trajectory consists of four events, namely assembling the Ferris wheel, drawing an illustration of the Ferris wheel, making a list of the circle parts, and solving a problem related to the parts of the circle. Lastly, this study shows that learning trajectory activities have essential roles in supporting students' understanding of the concept of a circle.

Highlights

  • Thinking skill is one essential factor of students' success in learning mathematics

  • The learning activities consisted of four activities, namely assembling a Ferris wheel, drawing a Ferris wheel illustration, making a list of circle elements, and identifying the parts of the circle

  • The teacher asked questions to clarify students' knowledge about the Ferris wheel as the context that will be used in the learning process

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Summary

Introduction

Thinking skill is one essential factor of students' success in learning mathematics. It is helpful for students to solve problems (Budiarti, Suparmi, Sarwanto, & Harjana, 2017; Hwang & Chen, 2017). Thinking skills can be divided into two parts, namely Low Order Thinking Skills (LOTS) and High Order Thinking Skills (HOTS) (Ahmad et al, 2017; Abdullah et al, 2016). The LOTS consists of three essential cognitive domains of Bloom Taxonomy (remember, understand, and apply) (Tarman & Kuran, 2015; Kozikoğlu, 2018; Verdina & Gani, 2018). The HOTS have three most top cognitive domains of. Designing learning trajectory of circle using the context of Ferris wheel. JRAMathEdu (Journal of Research and Advances in Mathematics Education), 5(3), 247-261.

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