Abstract

This study aims to analyze the influence of online games to students English achievement in SMA PGRI 4 Padang. This research is motivated by the existence of problems that make students unable to divide their study time well. This type of research is a descriptive study with a qualitative approach. This study used questionnaires, interviews and student grade documents as intruments. Researchers used a questionnaire as an instrument as many as 54 students filled out a questionnaire, and 10 students were interviewed as data in this study. From the results of the questionnaire, the researcher found 2 influence based on indicators of playing online games, namely time distortion and obsession with online world games with the proportion of students who have problems with time distortion (17%) and obsessed with online games (12%). Meanwhile, based on the results of the interview, the researchers found several problems including students who were not wise in dividing the time between the learning process in class and playing online games and the time frequency in playing online games which was quite long from 1 hour a day, and obsessed with online games because it can benefit them financially and to gain popularity. Finally, to support the data that has been analyzed, in the results of the data analysis, the researcher found that only 5 students had a fairly good progress on the English scores for mid-semester 1. So, it can be concluded that the results of this study online games can have a negative influence on students English learning achievement at SMA PGRI 4 Padang.

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