Abstract

Gamification of education is a developing approach for increasing motivation and engagement by incorporating game design elements in educational environments. Despite increasing academic research exploring the use of gamification in education little is known about the application of the approach in the context of driver training. This study verified whether the gamification of educational platforms affects drivers' motivation to learn. The influence of individual elements of gamification on motivation was described. Moreover, the research contributes to understanding what demographic characteristics of drivers are related to the perception of different motivational factors used in gamified platforms. To advance understanding if and how educational gamification fosters and influences driver learning, the following three research questions were analyzed: (1) To what degree does educational gamification in general increase drivers’ perceived motivation in learning? (2) To what degree do specific game elements impact perceived motivation in learning? (3) Are the benefits of gamification limited to or enhanced in participants with specific demographic characteristics? The study (n = 30) examined how participation in the gamified course overall impacts drivers’ motivation, and described the impact of individual gamification elements on motivation. The study demonstrates that a large part (69,6%) of participants reported that, in general, the educational gamification environment used increased their perceived motivation. Participants found it more motivating than a traditional course. Game elements related to tracking one’s own progress were found to be most motivating. The involvement of the respondents was strongly related to the need for clearly defined goals that they should pursue when using the platform. These goals should be clearly explained, with a clear system of challenges and rewards. The study showed the benefits of gamification were not limited to participants with specific demographic characteristics. Conducted research suggests that the implementation of gamification schemes in e-learning may bring many benefits which are connected with increasing drivers’ engagement in learning and their vocational development. The results indicate a positive recipience of the proposed gamification elements and high level of their acceptance among the people who are about to enter professional driving profession.

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