Abstract

This research developed a 3D third-person game, made open and closed scenes, through experiments to investigate the field of view suitable for different scenes. Playing 3D games can sometimes cause 3D discomfort or motion sickness. There are many people who have this kind of 3D discomfort. In the research on this issue, the authenticity of the game or the physiological impact of the observer was discussed in detail; however, the impact of the design of the game itself was less discussed. The field of view in the game scene is likely to cause motion sickness. This experimental method uses the adjustment method in psychophysics to test whether the player is comfortable with different scenes. According to the test of different scenarios, the average and standard deviation of the most comfortable visual field are obtained. The viewing angles of different scenes are significantly different, and the best viewing angle of a closed scene is larger than that of an open scene.

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