Abstract

PurposeTo examine the effect of individual versus group evaluation and reward systems on work group behavior and performance under different task conditions. MethodologyUses computational social methods using Agent Based Models to simulate work group interactions as different forms of iterated games. FindingsGroup based systems outperform individual based and mixed systems, producing more cooperative behavior, the best performing groups and individuals in most types of interaction games. A new role emerges, the self-sacrificer, who plays a critical role in enabling other group members and the group, to perform better at their own expense. Research ImplicationsSuggest opportunities for model development and guidelines for designing real world experiments. Practical ImplicationsHelps firms engineer better performing work groups as well as the design of other business systems. Social ImplicationsIdentifies mechanisms by which cooperation can be developed in social systems. Originality/ValueDemonstrates the role and value of computational social science methods and agent based models to business research.

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