Abstract

The current study aims to verify whether students’ motivation towards learning math and their academic achievement is affected by using (AR) applications in learning math. The study followed the quasi-experimental approach to achieve the objectives. The sample is (46) students in seventh grade distributed as two groups: control and experimental, (23) students in each. AR-based applications were used to explain the educational content to the first group, while the second group was taught using conventional methods. Two instruments were developed to collect data for the study: a scale of motivation towards learning math and an achievement test in math. The results indicated that the experimental group students’ motivation towards learning math was significantly enhanced after treatment, and their academic achievement was apparently improved. Accordingly, the study recommends using (AR) applications in teaching math topics to create a more interactive learning environment that may enhance learners’ motivation and improve their academic achievement.

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