Abstract

The article is devoted to the interaction between people and digital non-human. The relevance is due to both the speed of the emergence and spread of digital technologies, during which digital non-human objects are created, and the specifi cs of the interaction of people and non-human in the digital environment, in contrast to traditional technological environments. The purpose of the article is to identify and articulate this specifi city. The main methods used are research of sources and analysis, and the methodology is based on an actor-network approach. The article studies how people and non-people interact in the digital space and reveals the specifi cs of these interactions in comparison with the interaction of people with traditional technological non-human. As shown, the key in this interaction is the indistinguishability of digital objects for humans, which leads to very specifi c forms of interaction with them, differing from interaction with well known technological non-human agents. This feature leads to the formation of new forms of sociality and the emergence of new social phenomena, for example, FOMO, post-truth etc. In conclusion, it is recorded that people and digital artifacts in the form of digital objects, creating sociomaterial networks mutually constitute each other. It is necessary to continue research on the interaction of people and digital non-human, so that even at the design stage of digital technological objects, the basic foundations of sociality and human perception are laid in order to minimize possible negative consequences of future interactions between people and digital non-human.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.