Abstract
The design of a computer graphics pipeline is examined in detail using high speed floating point multiply/add units and cross bar switches as building blocks. Various parallel and pipelined arrangements are explored for simulating the individual stages of the pipe. It is shown that a highly versatile architecture, entitled the FLEX ARCHITECTURE based on four processors and a 16 port switch, can be used efficiently to simulate all stages of the graphics pipeline and, for high performance systems, multiple flex units are considered. Estimates of performance are developed using a particular set of components available from Texas Instruments. Designs with performance in excess of one to two million vectors per second are feasible.
Published Version
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