Abstract

This research is an experiment about learning model of Thinking Aloud Pairs Problem Solving (TAPPS), Two Stay Two Stray (TSTS), and Discovery Learning (DL) viewed through Adversity Quotient (AQ) in mathematics learning achievement with quasi experimental using 3x3 of factorial design. The subjects of the research were 280 students from three Vocational High Schools in Gunungkidul Regency, Indonesia. The research instruments used were test and questionnaire. The data analysis technique used was two-way anova with unbalanced cells and post hoc test using Scheffe method. The research results showed that: 1) TSTS improves mathematics learning achievement better than TAPPS and DL learning models. The use of TAPPS leads to better mathematics learning achievement than the use of DL. 2) Students with AQ climbers showed better mathematics learning achievement than those with AQ campers and quitters types. Students with campers type showed better mathematics achievement than students of quitters type. 3) Students with AQ climbers type have better mathematics learning achievement than students with AQ quitters type when subjected to the TAPPS, students with AQ climbers type have better mathematics learning achievement than students with AQ quitters type when subjected to the DL, and students with AQ campers type have better mathematics learning achievement than students with AQ quitters type when exposed to the DL. 4) For students with AQ climbers and quitters types, learning by using TSTS give better mathematics learning achievement than using DL.

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