Abstract
Motion Capture technology refers to the technology of recording and processing the actions of people or other objects, and generating corresponding virtual asset action animations. It has been widely used in our daily life. Virtual characters like Hulk, Gollm, and Avatar were all built based on the technology. It can also be applied to sports analysis, human biomechanics, automotive, virtual reality, etc, showing its huge application prospects. Specifically, 3D Motion Capture Market was forecast to reach $270.9 million by 2026 suggested by industry ARC. To help readers get familiar with the field without much background knowledge, this paper reviews the origin of the motion capture technology, the way motion capture technology was realized and the mainstream methodologies of capturing motion. This paper provides the reader with some existing applications of motion capture technology in different fields so that the reader can understand the importance of the technique. Readers can also get some insight into what future studies may be focused on and if there is any promotion of the motion-capturing methods.
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