Abstract
The impact of videogame play on the emotional states and affiliative behavior of nursing home residents was examined. Experimental group members had an opportunity to play videogames 3 times a week for up to 3 hours per session over a 6 week period. It was found that relative to the control group the experimental group underwent: insignificant changes in their pleasure and dominance states; and, significant changes in their arousal state and affiliative behavior. Furthermore, the amount of change in experimental group members' pleasure state had an insignificant effect on their affiliative behavior. Variations, however, in the amount of change in experimental group members' arousal and dominance states had significant effects on their affiliative behavior. Future research ideas and practical implications of the results are discussed.
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