Abstract

The purpose of this study is to define design guidelines for instructional virtual reality (VR) and examine how three different VR designs affect students' motivation and performance. Pre-post tests measuring performance and the modified Reduced Instructional Materials Motivation Survey (RIMMS) measuring motivation were used to evaluate the effects of various VR designs. 29 students were split up into three instructional VR groups. The findings revealed no significant differences among the three student groups in terms of the performance variable. However, notable differences were observed in the motivation variable. The findings of this study highlight that although students may learn identically from a variety of VR designs, their motivation levels differ depending on the design. This study emphasizes the significance of taking motivational factors into account when implementing virtual reality (VR) in educational contexts, acknowledging the role that motivation plays in fostering long-term and enhanced learning experiences.

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