Abstract

The purpose of this study was to determine the impact of Zepeto Game learning media on speaking skills in the second grade of MA Annida Al-Islamy Jakarta Barat. This study employed a quasi-experimental design with two classes as the sample. Furthermore, the research design of this study includes a pre-test, treatment, and post-test, with the XI MIPA 1 class acting as the experimental class and the XI MIPA 2 class acting as the control class. The researcher used 60 second-grade students as respondents to accomplish the goal of this study. They were then split into two groups: experimental and control. During the treatment process, the experimental group received Zepeto Game as learning media, while the control group received traditional instruction. According to the t-test calculation, to = 6,06 is greater than tt = 2,39, in the degree of significance 1% = 2,39, and in the degree of significance 5% = 1,67.

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