Abstract
This research aims to know the effectiveness of guidance playing techniques to increase student self-efficacy of high school students (SMA). The research design used was a quasi-experimental namely one-group pretest-posttest. The intervention given is group guidance with the role-playing technique with role-playing techniques which was implemented 4 times. The research subjects were 10 students of class XI SMA. The data collection technique used a Likert self-efficacy scale. The results of the analysis of the Wilcoxon Signed Rank Test showed an Asymp Sig (2-tailed) value of 0.005 &lt;0.05 and from a mean of 42.6, it increased to 82.7, meaning that there is an increase in student self-efficacy. This proves that the use of group guidance with role-playing techniques is effective in increasing the self-efficacy of class XI SMA BINA UTAMA Pontianak.<p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/soc/0027/a.php" alt="Hit counter" /></p>
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