Abstract

The spatial frequency (SF) content of an object’s texture is an important cue for depth perception, although less is known about the role of background texture. Here, we used bandpass-filtered noise patterns to systematically study the interactions between target and background textures in a virtual environment. During the trials, three square targets were presented at 3 m against a background wall 6 m away from the observer. One of the squares was presented closer than the other two, and the subjects had to indicate it with a key press. The threshold distance from the two reference tiles was determined using a staircase procedure. Both the target and background were tested with different combinations of SF textures and a non-textured gray, which were rendered onto the flat surfaces. Against a gray background, the distance thresholds were smallest when the targets were presented with a mid-SF texture. Performance declined significantly with a non-textured target against a textured background. With different combinations of target-background texture, the background texture significantly affected the performance. We propose several hypotheses to explain the behavioral result. Understanding the effect of surrounding texture can be useful in improving the depth perception experience in virtual reality.

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